Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.Equip (: Attach to target creature you control. Equip only as a sorcery.)
TrampleWhenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
FlyingAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
You may look at the top card of your library any time.You may cast creature spells from the top of your library.You can spend mana of any type to cast creature spells.
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value.−X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.−9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value.−X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.−9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)Jaya's Immolating Inferno deals X damage to each of up to three targets.
You may exile a black card from your hand rather than pay this spell's mana cost.Target player reveals their hand. You choose a nonland card from it. That player discards that card.
+1: Distribute three +1/+1 counters among one, two, or three target creatures you control.+1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.−8: You gain 100 life.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.