HasteAt the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.
Delve (Each card you exile from your graveyard while casting this spell pays for .)Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
When Fblthp, the Lost enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead.When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
FlyingWhenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.: Dragons you control get +1/+0 until end of turn.
As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
Flying, protection from blackEcho (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When Karmic Guide enters, return target creature card from your graveyard to the battlefield.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
FlyingAt the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
+1: Create a 1/1 white Soldier creature token.+1: Target creature gets +3/+3 and gains flying until end of turn.−8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
+1: Create a 1/1 white Soldier creature token.+1: Target creature gets +3/+3 and gains flying until end of turn.−8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."