Flying, first strike, vigilanceWhenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Suspend 3—Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
When this artifact enters, create a 1/1 white Spirit creature token with flying.Whenever you create one or more creature tokens, put a story counter on this artifact., , Remove a story counter from this artifact: Draw a card.
Kicker (You may pay an additional as you cast this spell.)When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
Other Pirates you control get +1/+1.At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.You may play an additional land this turn.
When Reflector Mage enters, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.−1: Creatures can't be blocked this turn.−8: You get an emblem with "Whenever you cast a spell, exile target permanent."