Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
First strikeYou may spend mana as though it were mana of any color to cast spells you don't own or to activate abilities of permanents you control but don't own.Whenever Nathan Drake attacks, exile the top card of each player's library. You may cast a spell from among those cards.
Vigilance, trample, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.