Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .Whenever Frost Titan enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
+1: Draw a card, then discard a card at random.−4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.−6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)Choose one or more —• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.• Target creature gets -2/-2 until end of turn.• Target opponent loses 2 life and you gain 2 life.
( can be paid with either or 2 life.)LifelinkFor each in a cost, you may pay 2 life rather than pay that mana.Whenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth.
Creatures you control gain indestructible until end of turn.Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Creatures you control gain indestructible until end of turn.Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Flying, trampleWhen Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and "this turn" and "until end of turn" effects end.)