Choose one —• Break Their Chains — Destroy target artifact.• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
Creatures you control have menace.−2: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
All Slivers have "When this permanent enters, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.)
: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.−2: Jaya, Venerated Firemage deals 2 damage to any target.
Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.−3: Exile target creature.