Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
During your turn, Radha has first strike.You may look at the top card of your library any time, and you may play lands from the top of your library.: Radha gets +X/+X until end of turn, where X is the number of lands you control.
Creatures you control have menace.−2: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)Islandwalk (This creature can't be blocked as long as defending player controls an Island.)