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[X][W][U] Dance of the Manse - Foil

SLD#2104#F
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.

[rare] rare

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[5][U][U] Hullbreaker Horror

SLD#2321#N
FlashThis spell can't be countered.Whenever you cast a spell, choose up to one —• Return target spell you don't control to its owner's hand.• Return target nonland permanent to its owner's hand.

[rare] rare

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[5][U][U] Hullbreaker Horror - Foil

SLD#2321#F
FlashThis spell can't be countered.Whenever you cast a spell, choose up to one —• Return target spell you don't control to its owner's hand.• Return target nonland permanent to its owner's hand.

[rare] rare

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[2] Mindcrank

SLD#2186#N
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)

[rare] rare

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[1][U][B] Satoru Umezawa

SLD#2283#N
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu .

[rare] rare

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[1][U][B] Satoru Umezawa - Foil

SLD#2283#F
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu .

[rare] rare

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[G] Tamiyo's Safekeeping

SLD#2320#N
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

[rare] rare

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[G] Tamiyo's Safekeeping - Foil

SLD#2320#F
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

[rare] rare

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[5][R][R] Reckless Endeavor

SLD#2177#N
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.

[rare] rare

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[5][R][R] Reckless Endeavor - Foil

SLD#2177#F
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.

[rare] rare

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[5][G][G] Tooth and Nail

SLD#2250#N
Choose one —• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.• Put up to two creature cards from your hand onto the battlefield.Entwine (Choose both if you pay the entwine cost.)

[rare] rare

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[5][G][G] Tooth and Nail - Foil

SLD#2250#F
Choose one —• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.• Put up to two creature cards from your hand onto the battlefield.Entwine (Choose both if you pay the entwine cost.)

[rare] rare

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[2][U][U] Archaeomancer

SLD#2242#N
When this creature enters, return target instant or sorcery card from your graveyard to your hand.

[rare] rare

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[1][B][G] Sarulf, Realm Eater

SLD#2240#N
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf.At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.

[rare] rare

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