Double strikeAuras you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by . (During your turn, you may pay and exile it from your hand face down. Cast it on a later turn for its foretell cost.)Whenever you cast your second spell each turn, goad target creature an opponent controls.
Other Cats you control get +1/+1 and have lifelink. (Damage dealt by those creatures also causes you to gain that much life.)When this creature enters, create two 1/1 white Cat creature tokens with lifelink.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)You may play an additional land on each of your turns.Wayward Swordtooth can't attack or block unless you have the city's blessing.
Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
Changeling (This card is every creature type.)As Realmwalker enters, choose a creature type.You may look at the top card of your library any time.You may cast creature spells of the chosen type from the top of your library.
Flying, vigilanceEach other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.: Add . Spend this mana only to cast an Angel spell.
FlyingInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.): Skithiryx gains haste until end of turn.: Regenerate Skithiryx.
As Deadpool enters, you may exchange his text box and another creature's.At the beginning of your upkeep, you lose 3 life., Sacrifice this creature: Each other player draws a card.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
Equipped creature gets +2/+2 and has protection from white and from blue.Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)Equip
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Add .Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.