Each opponent can't draw more than one card each turn.−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
This spell can't be countered.At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.Sacrifice another Serpent: Choose one —• Tap target permanent. Its activated abilities can't be activated this turn.• Koma, Cosmos Serpent gains indestructible until end of turn.
Flying, deathtouch, lifelinkOther creatures you control with flying get +1/+0.Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
Throw ... — , Unattach an Equipment from Captain America: He deals damage equal to that Equipment's mana value divided as you choose among one, two, or three targets.... Catch — At the beginning of combat on your turn, attach up to one target Equipment you control to Captain America.
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
TrampleWhenever Primeval Titan enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
TrampleWhen Themberchaud enters, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control.You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.)