Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)At the beginning of the end step, sacrifice this enchantment.
You may cast Aura and Equipment spells as though they had flash.Whenever an Equipment you control enters, you may attach it to target creature you control.
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.Creature tokens you control have vigilance and lifelink.
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.Creature tokens you control have vigilance and lifelink.
Whenever The Fifteenth Doctor enters or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand.The first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for .)
At the beginning of each player's draw step, that player draws an additional card.Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)Sliver spells you cast have cascade.
Equipped creature gets +3/+1.Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.Equip
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
At the beginning of each player's draw step, that player draws an additional card.Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
Whenever Jin Sakai deals combat damage to a player, draw a card.Whenever a creature you control attacks a player, if no other creatures are attacking that player, choose one —• Standoff — It gains double strike until end of turn.• Ghost — It can't be blocked this turn.