When Kroxa enters, sacrifice it unless it escaped.Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.
A deck can have any number of cards named Shadowborn Apostle., Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
This creature gets +1/+1 for each creature card in your graveyard., , Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)Other Zombies have ": Regenerate this permanent."
Haste: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Spinerock Knoll enters tapped.: Add ., : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.Flying, vigilance(Melds with Gisela, the Broken Blade.)
Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20.1-9 | Each player draws a card.10-19 | You draw a card.20 | Copy that spell. You may choose new targets for the copy.