: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)
As Ixidron enters, turn all other nontoken creatures face down. (They're 2/2 creatures.)Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
When Ghired, Conclave Exile enters, create a 4/4 green Rhino creature token with trample.Whenever Ghired attacks, populate. The token enters tapped and attacking. (To populate, create a token that's a copy of a creature token you control.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
Tahngarth, First Mate can't be blocked by more than one creature.Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.
FlyingAs long as Pristine Angel is untapped, it has protection from artifacts and from each color.Whenever you cast a spell, you may untap Pristine Angel.
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
MenaceGreven, Predator Captain gets +X/+0, where X is the amount of life you've lost this turn.Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness.
+1: You draw a card and you lose 1 life.−3: Destroy target creature.−8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
Return target black creature card from your graveyard to your hand.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)