At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
: Add .: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.: Target Assembly-Worker creature gets +1/+1 until end of turn.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)Haste (This creature can attack and as soon as it comes under your control.)At the beginning of the end step, sacrifice this creature.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)Whenever enchanted creature deals damage, you gain that much life.
FlyingTetravus enters with three +1/+1 counters on it.At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted."At the beginning of your upkeep, you may exile any number of tokens...
TrampleLeviathan enters tapped and doesn't untap during your untap step.At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you., : Return target permanent that isn't enchanted to its owner's hand.
Whenever Cave People attacks, it gets +1/-2 until end of turn., : Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)