Enchant creatureEnchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.
When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Phyrexian Imp creature with flying.
All creatures have vigilance.At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.), : Tap target artifact, creature, or land.
Haste (This creature can attack and as soon as it comes under your control.)At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)
HasteEcho (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When Avalanche Riders enters, destroy target land.