If you would draw a card while your library has no cards in it, you win the game instead.+1: Target player mills two cards. Draw a card.−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
Equipped creature gets +2/+2 and has protection from red and from white.Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.Equip
Enchant creature you controlWhen enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.(Transforms from Journey to Eternity.): Add one mana of any color., : Return target creature card from your graveyard to the battlefield.
TrampleKalonian Hydra enters with four +1/+1 counters on it.Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
When Uro enters, sacrifice it unless it escaped.Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
This spell can't be countered.FlyingWhenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.Whenever a player casts an instant or sorcery spell, you draw a card.