Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Return target creature to its owner's hand.Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during their turn.Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery.
Equipped creature gets +1/+0.Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Exploit (When this creature enters, you may sacrifice a creature.)When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.
Multikicker (You may pay an additional any number of times as you cast this spell.)FlyingWhen Voyager Drake enters, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.
, , Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)When Nezumi Prowler enters, target creature you control gains deathtouch and lifelink until end of turn.
Prevent all combat damage that would be dealt this turn by creatures target opponent controls.Awaken 2— (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
TrampleEquipped creature gets +3/+2 and has trample.Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)