Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)Scry 1.
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
, : Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.): Boros Challenger gets +1/+1 until end of turn.
Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
First strike (This creature deals combat damage before creatures without first strike.)Whenever Syr Alin attacks, other creatures you control get +1/+1 until end of turn.
Enchant Swamp: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with ": This creature gets +1/+1 until end of turn." It's still a land.When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.