Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, draw a card.Flying
Staggershock deals 2 damage to any target.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)Enchanted creature gets +2/+2 and has ": This creature deals 1 damage to any target."
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand.
When Quakefoot Cyclops enters, up to two target creatures can't block this turn.Cycling (, Discard this card: Draw a card.)When you cycle Quakefoot Cyclops, target creature can't block this turn.
Flying, lifelinkMegamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)When Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)Equipped creature gets +1/+1.Equip
FlyingHaunt (When this creature dies, exile it haunting target creature.)When Belfry Spirit enters or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Target creature gets +3/+0 until end of turn.