LifelinkWhenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.+2: Each player discards a card.−X: Return target nonlegendary creature card with mana value X from your graveyard to the battlefield.−8:...
Dark Depths enters with ten ice counters on it.: Remove an ice counter from Dark Depths.When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Cumulative upkeep—Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to any target.Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to any target of an opponent's...
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
VigilanceWhen Highcliff Felidar enters, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.
+1: Draw a card, then put a card from your hand on top of your library.−1: Exile another target permanent you own, then return it to the battlefield under your control.−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.Aminatou, the...
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.−3: Create two 2/2 green Wolf creature tokens.Nightbound (If a player casts at least two spells during their...
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
Shroud (This enchantment can't be the target of spells or abilities.): Put X tower counters on Helix Pinnacle.At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
Shroud (This enchantment can't be the target of spells or abilities.): Put X tower counters on Helix Pinnacle.At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
FlyingMelee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)Lieutenant — As long as you control your commander, other creatures you control have melee.