Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)Enchanted creature gets +2/+2 and has ": This creature deals 1 damage to any target."
Kicker (You may pay an additional as you cast this spell.)When this creature enters, if it was kicked, return target artifact card from your graveyard to your hand.
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
This land enters tapped.: Add ., , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add ."
Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn.Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Menace (This creature can't be blocked except by two or more creatures.)When this creature enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)As an additional cost to cast this spell, discard a card.Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
You may discard a card. If you do, draw two cards.Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)