FlyingWhenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell's colors.Remove five +1/+1 counters from Ramos: Add . Activate only once each turn.
Partner with Lore Weaver (When this creature enters, target player may put Lore Weaver into their hand from their library, then shuffle.): Untap two target lands.
FlyingWhenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
When this creature enters, you become the monarch.Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.
: Destroy target creature blocking or blocked by Cromat.: Cromat gains flying until end of turn.: Regenerate Cromat.: Cromat gets +1/+1 until end of turn.: Put Cromat on top of its owner's library.
FlyingWhenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
HasteWhenever this creature attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When Ertha Jo enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
As Greymond, Avacyn's Stalwart enters, choose two abilities from among first strike, vigilance, and lifelink.Humans you control have each of the chosen abilities.As long as you control four or more Humans, Humans you control get +2/+2.
You may exile a white card from your hand rather than pay this spell's mana cost.Choose a color. All creatures gain protection from the chosen color until end of turn.
Return target instant or sorcery card from your graveyard to your hand.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature dies, if it wasn't a Demon, return it to the battlefield under its owner's control with two +1/+1 counters on it. It's a Demon in addition to its other types.
HasteCowards can't block Warriors.Whenever one or more Warriors you control attack a player, target creature that player controls becomes a Coward.Attacking Warriors you control get +X/+0, where X is the number of Cowards your opponents control.
Enchant creatureEnchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.