This land enters tapped with two depletion counters on it., Remove a depletion counter from this land: Add . If there are no depletion counters on this land, sacrifice it.
Whenever another nontoken creature you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
DeathtouchWhenever Tinybones deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
Enchant creatureEnchanted creature has "Whenever this creature deals combat damage to a player, draw a card."As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.Exile Perch...
Jarad gets +1/+1 for each creature card in your graveyard., Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
Choose one —• Thraben Charm deals damage equal to twice the number of creatures you control to target creature.• Destroy target enchantment.• Exile any number of target players' graveyards.
Enchant creatureAs long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
When this creature enters, look at the top two cards of your library. Put one into your hand and the other into your graveyard.Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
MenaceCreatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
Flying, vigilanceReturn target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
Whenever a creature an opponent controls dies, you may pay . If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.: Regenerate target Zombie.