Choose one —• Each opponent sacrifices a nontoken creature of their choice.• Each opponent sacrifices a creature token of their choice.• Each opponent sacrifices a planeswalker of their choice.
Destroy target artifact.Fuse (You may cast one or both halves of this card from your hand.)Destroy target enchantment.Fuse (You may cast one or both halves of this card from your hand.)
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Protection from everythingIf Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
+1: Create a 0/1 green Plant creature token.−2: Put a +1/+1 counter on each creature you control.−7: You gain X life and draw X cards, where X is the number of lands you control.
Kicker (You may pay an additional as you cast this spell.)Protection from whiteWhenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor.When Tourach enters, if it was kicked, target opponent discards two cards at random.
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.A deck can have any number of cards named Dragon's Approach.
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.
Enchant creatureEnchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Whenever an Equipment you control enters, you may draw a card.Metalcraft — Equipment you control have equip as long as you control three or more artifacts.
When Court of Grace enters, you become the monarch.At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.Dauntless Dourbark has trample as long as you control another Treefolk.
Creature spells you cast cost less to cast.Whenever another creature you control enters, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.