Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)Each other creature you control enters with an additional +1/+1 counter on it.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.), : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
Enchant creatureYou control enchanted creature.Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
This spell can't be countered.Hexproof (This creature can't be the target of spells or abilities your opponents control.): Regenerate Thrun, the Last Troll.
( can be paid with either or 2 life.)LifelinkFor each in a cost, you may pay 2 life rather than pay that mana.Whenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth.
+1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker."−2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on...
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
FlyingAt the beginning of your upkeep, sacrifice Nicol Bolas unless you pay .Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
FlyingWhenever a nontoken creature an opponent controls enters, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
Vigilance, reach, trampleWhen Zacama, Primal Calamity enters, if you cast it, untap all lands you control.: Zacama deals 3 damage to target creature.: Destroy target artifact or enchantment.: You gain 3 life.
Choose one —• Draw cards equal to the greatest power among non-Human creatures you control.• Non-Human creatures you control get +3/+3 until end of turn.
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
At the beginning of each upkeep, put a strife counter on Crescendo of War.Attacking creatures get +1/+0 for each strife counter on Crescendo of War.Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.
FlyingWhen Niv-Mizzet Reborn enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.