Amplify 3 (As this creature enters, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)Flying: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target.
Kicker (You may pay an additional as you cast this spell.)Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
This spell costs less to cast for each creature card in your graveyard.Once during each of your turns, you may cast a creature spell from your graveyard.
Kicker (You may pay an additional as you cast this spell.)When this creature enters, if it was kicked, target player sacrifices a creature of their choice.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Merfolk spells and Wizard spells you cast cost less to cast.
: Add ., Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Whenever Goblin Assassin or another Goblin enters, each player flips a coin. Each player whose coin comes up tails sacrifices a creature of their choice.
FlyingAt the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
X can't be 0.Target spell's controller exiles it with X delay counters on it.At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
Create two 1/1 white Bird creature tokens with flying.Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchant creatureEnchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.