VigilanceWhenever Clement, the Worrywort or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.Frogs you control have ": Add or . Spend this mana only to cast a creature spell."
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
TrampleWhen Hugs, Grisly Guardian enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards.You may play an additional land on each of your turns.
Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control., Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.
: Add .: Add . Spend this mana only to cast a creature spell., : Put a +1/+1 counter on each Frog, Rabbit, Raccoon, or Squirrel you control that entered the battlefield this turn.
Ward—Pay 2 life.Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn.Whenever you cast a Lizard spell, Gev, Scaled Scorch deals 1 damage to target opponent.
VigilanceAzure Beastbinder can't be blocked by creatures with power 2 or greater.Whenever Azure Beastbinder attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Valiant — Whenever Heartfire Hero becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.When Heartfire Hero dies, it deals damage equal to its power to each opponent.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.): Add one mana of any color.: Put a +1/+1 counter on this creature.
Deathtouch: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)
FlyingWhenever one or more Birds you control deal combat damage to a player, choose one —• You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.• Put a +1/+1 counter on each Bird you control.• Draw a card.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)TrampleWhenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
Deathtouch: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)
Valiant — Whenever Whiskervale Forerunner becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your...
ReachAs long as you control ten or more lands, creatures you control get +2/+2.Whenever Fecund Greenshell or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
Choose up to five worth of modes. You may choose the same mode more than once. — Create a tapped Treasure token. — Exile the top two cards of your library. Until the end of your next turn, you may play them. — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying., Pay 2 life: Draw a card.
Exile target creature you control, then return it to the battlefield under its owner's control. If that creature is a Bird, Frog, Otter, or Rat, draw a card.
FlashFlyingWhenever Salvation Swan or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.