TrampleWhenever you expend 4, Junkblade Bruiser gets +2/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
TrampleWhenever you expend 4, Junkblade Bruiser gets +2/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
HasteProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Instant and sorcery spells you cast cost less to cast.
When Fountainport Bell enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top., Sacrifice Fountainport Bell: Draw a card.
When Fountainport Bell enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top., Sacrifice Fountainport Bell: Draw a card.
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)Threshold — As long as seven or more cards are in your graveyard, creatures your opponents control get -1/-0.
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)Threshold — As long as seven or more cards are in your graveyard, creatures your opponents control get -1/-0.