Choose up to five worth of modes. You may choose the same mode more than once. — Each player sacrifices a creature of their choice. — Draw a card for each creature that died under your control this turn. — Each opponent loses X life, where X is the number of creature cards in your graveyard.
Choose up to five worth of modes. You may choose the same mode more than once. — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn. — Choose artifact or enchantment. Destroy all permanents of the chosen type. — Draw cards equal to the greatest power among creatures you control.
, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
FlashYou may cast noncreature spells as though they had flash.Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Choose up to five worth of modes. You may choose the same mode more than once. — Create a 1/1 white Rabbit creature token. — Exile target nonland permanent. Its controller draws a card. — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
VigilanceAzure Beastbinder can't be blocked by creatures with power 2 or greater.Whenever Azure Beastbinder attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
As long as there are four or more card types among cards exiled with Keen-Eyed Curator, it gets +4/+4 and has trample.: Exile target card from a graveyard.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)Whenever you attack, choose one —• Create a 1/1 white Rabbit creature token that's tapped and attacking.• Attacking creatures you control get +1/+1 until end of turn.
HasteProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Valiant — Whenever Emberheart Challenger becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
HasteWhenever you cast an instant or sorcery spell, create a token that's a copy of Stormsplitter. Exile that token at the beginning of the next end step.
Choose up to five worth of modes. You may choose the same mode more than once. — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn. — Choose artifact or enchantment. Destroy all permanents of the chosen type. — Draw cards equal to the greatest power among creatures you control.
, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
MenaceWhenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.
Choose up to five worth of modes. You may choose the same mode more than once. — Each player sacrifices a creature of their choice. — Draw a card for each creature that died under your control this turn. — Each opponent loses X life, where X is the number of creature cards in your graveyard.
Whenever one or more other creatures you control leave the battlefield without dying, draw a card., : Return another target creature you control to its owner's hand.
FlyingYou may have Mockingbird enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast Mockingbird, except it's a Bird in addition to its other types and it has flying.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)Whenever you attack, choose one —• Create a 1/1 white Rabbit creature token that's tapped and attacking.• Attacking creatures you control get +1/+1 until end of turn.
Players can't gain life.Damage can't be prevented.When Sunspine Lynx enters, it deals damage to each player equal to the number of nonbasic lands that player controls.