TrampleWhen Hugs, Grisly Guardian enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards.You may play an additional land on each of your turns.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
As long as you've lost life this turn, Essence Channeler has flying and vigilance.Whenever you gain life, put a +1/+1 counter on Essence Channeler.When Essence Channeler dies, put its counters on target creature you control.
Choose up to five worth of modes. You may choose the same mode more than once. — Each player sacrifices a creature of their choice. — Draw a card for each creature that died under your control this turn. — Each opponent loses X life, where X is the number of creature cards in your graveyard.
MenaceWhenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
MenaceWhenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.
VigilanceAzure Beastbinder can't be blocked by creatures with power 2 or greater.Whenever Azure Beastbinder attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
Whenever you attack with one or more Lizards, Hired Claw deals 1 damage to target opponent.: Put a +1/+1 counter on Hired Claw. Activate only if an opponent lost life this turn and only once each turn.
HasteProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Valiant — Whenever Emberheart Challenger becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
VigilanceAzure Beastbinder can't be blocked by creatures with power 2 or greater.Whenever Azure Beastbinder attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Choose up to five worth of modes. You may choose the same mode more than once. — Create a 1/1 white Rabbit creature token. — Exile target nonland permanent. Its controller draws a card. — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)FlyingThis creature can't block.Whenever you gain life, each opponent loses 1 life.
ReachAs long as you control ten or more lands, creatures you control get +2/+2.Whenever Fecund Greenshell or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
As long as you've lost life this turn, Essence Channeler has flying and vigilance.Whenever you gain life, put a +1/+1 counter on Essence Channeler.When Essence Channeler dies, put its counters on target creature you control.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)TrampleWhenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
As long as there are four or more card types among cards exiled with Keen-Eyed Curator, it gets +4/+4 and has trample.: Exile target card from a graveyard.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)FlyingAt the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
TrampleWhen Hugs, Grisly Guardian enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards.You may play an additional land on each of your turns.