Target creature gets +2/+2 and gains trample until end of turn.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Escalate (Pay this cost for each mode chosen beyond the first.)Choose one or both —• Target creature gets +3/+0 until end of turn.• Target creature gains first strike until end of turn.
Escalate (Pay this cost for each mode chosen beyond the first.)Choose one or both —• Target creature gets +3/+0 until end of turn.• Target creature gains first strike until end of turn.
Noosegraf Mob enters with five +1/+1 counters on it.Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.