Skulk (This creature can't be blocked by creatures with greater power.)When Fogwalker enters, target creature an opponent controls doesn't untap during its controller's next untap step.
When Haunted Dead enters, create a 1/1 white Spirit creature token with flying., Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.
FlyingWhenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.FlyingWizards you control get +2/+1 and have flying.Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, you may destroy target artifact or enchantment.
FlyingWhenever another Spirit you control enters, Mausoleum Wanderer gets +1/+1 until end of turn.Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays , where X is Mausoleum Wanderer's power.
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
Whenever Conduit of Storms attacks, add at the beginning of your next main phase this turn.: Transform Conduit of Storms.Whenever Conduit of Emrakul attacks, add at the beginning of your next main phase this turn.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, target opponent loses 3 life and you gain 3 life.
Escalate (Pay this cost for each mode chosen beyond the first.)Choose one or more —• Target player gains 4 life.• Untap up to two target creatures.• Target opponent sacrifices an attacking creature of their choice.
Whenever Bloodhall Priest enters or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.