Other black creatures you control get +1/+1.Other red creatures you control get +1/+1.Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
(: Add .)Mistveil Plains enters tapped., : Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
( can be paid with any two mana or with . This card's mana value is 6.)Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
FlyingWither (This deals damage to creatures in the form of -1/-1 counters.)Creatures your opponents control with counters on them can't attack or block.
Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)Thornwatch Scarecrow has vigilance as long as you control a white creature.
Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)Rattleblaze Scarecrow has haste as long as you control a red creature.
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
( can be paid with any two mana or with . This card's mana value is 6.)Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)