Enchant creatureEnchanted creature can't attack or block, and its activated abilities can't be activated.Whenever a creature an opponent controls enters, you may attach Prison Term to that creature.
: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step.Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Firespout deals 3 damage to each creature without flying if was spent to cast this spell and 3 damage to each creature with flying if was spent to cast this spell. (Do both if was spent.)
Destroy target creature with flying. If that creature was blue or black, create a 1/2 green Spider creature token with reach. (It can block creatures with flying.)
Tap target untapped creature. It deals damage equal to its power to its controller.Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)