Enchant creatureAs long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)As long as enchanted creature is green, it gets +1/+1 and has trample.
Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step.Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.At the beginning of each opponent's upkeep, if that player has no cards in hand, they lose 2 life.
Wingrattle Scarecrow has flying as long as you control a blue creature.Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Tap target untapped creature. It deals damage equal to its power to its controller.Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
When Kitchen Finks enters, you gain 2 life.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
As Runed Halo enters, choose a card name.You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)