Enchant playerIf a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with equal or lesser mana value.
Enchant creatureAs long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)As long as enchanted creature is green, it gets +1/+1 and has trample.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Players can't gain life.Damage can't be prevented.All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Enchant creatureAs long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
At the beginning of each player's draw step, that player draws an additional card.Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.