Play with the top card of your library revealed.You may cast instant and sorcery spells from the top of your library.Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
Vigilance, reachRuric Thar, the Unbowed attacks each combat if able.Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
You may have Progenitor Mimic enter as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
Red creatures you control get +1/+0.White creatures you control get +0/+1., Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
FlashIf an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Whenever a creature enters this turn, you may draw a card.Fuse (You may cast one or both halves of this card from your hand.)Create four 1/1 white Bird creature tokens with flying.Fuse (You may cast one or both halves of this card from your hand.)
Destroy target artifact.Fuse (You may cast one or both halves of this card from your hand.)Destroy target enchantment.Fuse (You may cast one or both halves of this card from your hand.)
+1: Tap target permanent, then untap another target permanent.−2: Ral Zarek deals 3 damage to any target.−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.Fuse (You may cast one or both halves of this card from your hand.)Target creature you control deals damage equal to its power to any target.Fuse (You may cast one or both halves of this card from your hand.)