At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
FlyingWhenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.: Draw a card, then discard a card.When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Whenever a creature with a -1/-1 counter on it dies, draw a card.: Put a -1/-1 counter on another target creature.When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Deathtouch, indestructibleRhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.: Another target creature gets +2/+0 and gains trample until end of turn.
Indestructible, hasteHazoret the Fervent can't attack or block unless you have one or fewer cards in hand., Discard a card: Hazoret deals 2 damage to each opponent.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Return target permanent to its owner's hand.
Choose two —• Destroy all artifacts.• Destroy all enchantments.• Destroy all creatures with mana value 3 or less.• Destroy all creatures with mana value 4 or greater.
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)Counter target spell.
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.