Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)When Keldon Marauders enters or leaves the battlefield, it deals 1 damage to target player or planeswalker.
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.
: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When Hammerheim Deadeye enters, destroy target creature with flying.
Enchant permanentVanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.
Flying, hasteEcho (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Tidewalker enters with a time counter on it for each Island you control.Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.)Tidewalker's power and toughness are each equal to the number of time counters on it.
Tidewalker enters with a time counter on it for each Island you control.Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.)Tidewalker's power and toughness are each equal to the number of time counters on it.
As Aquamorph Entity enters or is turned face up, it becomes your choice of 5/1 or 1/5.Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
As Aquamorph Entity enters or is turned face up, it becomes your choice of 5/1 or 1/5.Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)