Enchant permanentVanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.
Flying, hasteEcho (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
All Slivers have ", Sacrifice this permanent: This permanent deals 1 damage to any target."All Slivers have ", Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn."
Tidewalker enters with a time counter on it for each Island you control.Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.)Tidewalker's power and toughness are each equal to the number of time counters on it.
Tidewalker enters with a time counter on it for each Island you control.Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.)Tidewalker's power and toughness are each equal to the number of time counters on it.
As Aquamorph Entity enters or is turned face up, it becomes your choice of 5/1 or 1/5.Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
As Aquamorph Entity enters or is turned face up, it becomes your choice of 5/1 or 1/5.Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureWhenever a creature enters, enchanted creature gets +2/+2 until end of turn.
Target opponent chooses a card in your graveyard. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.
When Big Game Hunter enters, destroy target creature with power 4 or greater. It can't be regenerated.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When you cast this spell, any player may sacrifice a creature of their choice. If a player does, counter Brain Gorgers.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)