Put target spell or nonland permanent into its owner's library second from the top.Aftermath (Cast this spell only from your graveyard. Then exile it.)Each player shuffles their hand and graveyard into their library, then draws seven cards.
You may have Vizier of Many Faces enter as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types.Embalm
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.Aftermath (Cast this spell only from your graveyard. Then exile it.)Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
Put target spell or nonland permanent into its owner's library second from the top.Aftermath (Cast this spell only from your graveyard. Then exile it.)Each player shuffles their hand and graveyard into their library, then draws seven cards.
When Channeler Initiate enters, put three -1/-1 counters on target creature you control., Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.
Destroy target creature or planeswalker.Aftermath (Cast this spell only from your graveyard. Then exile it.)Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
, : Add one mana of any color. Put a brick counter on Pyramid of the Pantheon.: Add three mana of any one color. Activate only if there are three or more brick counters on Pyramid of the Pantheon.
TrampleEmbalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.)
As Gideon's Intervention enters, choose a card name.Your opponents can't cast spells with the chosen name.Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
Untap target creature. It gets +2/+2 and gains lifelink until end of turn.Aftermath (Cast this spell only from your graveyard. Then exile it.)Target creature you control fights target creature an opponent controls.
Heaven deals X damage to each creature with flying.Aftermath (Cast this spell only from your graveyard. Then exile it.)Earth deals X damage to each creature without flying.
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
First strikeOther Minotaurs you control have first strike.As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.
Create a 3/3 green Hippo creature token.Aftermath (Cast this spell only from your graveyard. Then exile it.)Draw a card for each creature you control with power 3 or greater.
All creatures get -2/-2 until end of turn.Aftermath (Cast this spell only from your graveyard. Then exile it.)Each opponent chooses a creature they control. You gain control of those creatures.
You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)