Ward Other creatures you control have ward .Whenever Storvald enters or attacks, choose one or both —• Target creature has base power and toughness 7/7 until end of turn.• Target creature has base power and toughness 1/1 until end of turn.
Flying, lifelinkWhenever Radiant Solar or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.), Discard Radiant Solar: Venture into the dungeon and you gain 3 life.
Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Ebony Fly enters tapped.: Add .: Roll a d6. Until end of turn, you may have Ebony Fly become an X/X Insect artifact creature with flying, where X is the result.Whenever Ebony Fly attacks, another target attacking creature gains flying until end of turn.
Fabricate 3 (When this creature enters, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.
Enchant creature you controlWhen Mantle of the Ancients enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
FlyingWhen Skyline Despot enters, you become the monarch.At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
Enchant creatureEnchanted creature gets +2/+0 and has trample.When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Cast this spell only before combat or during combat before blockers are declared.Roll two d20 and ignore the lower roll.1—14 | Choose any number of creatures. They block this turn if able.15—20 | You choose which creatures block this turn and how those creatures block.
Each player sacrifices a nontoken creature of their choice. Roll a d20 and add the toughness of the creature you sacrificed this way.1—14 | Return a creature card put into a graveyard this way to the battlefield under your control.15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.
: Add .: Add one mana of any color. Spend this mana only to cast a Dragon creature spell., , Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
FlyingDouble strike (This creature deals both first-strike and regular combat damage.)When this creature enters, creatures you control gain double strike until end of turn.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
Each player sacrifices a nontoken creature of their choice. Roll a d20 and add the toughness of the creature you sacrificed this way.1—14 | Return a creature card put into a graveyard this way to the battlefield under your control.15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.
Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.