Imprint — When Semblance Anvil enters, you may exile a nonland card from your hand.Spells you cast that share a card type with the exiled card cost less to cast.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
Imprint — When Semblance Anvil enters, you may exile a nonland card from your hand.Spells you cast that share a card type with the exiled card cost less to cast.
FlyingWhenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell's colors.Remove five +1/+1 counters from Ramos: Add . Activate only once each turn.
As Caged Sun enters, choose a color.Creatures you control of the chosen color get +1/+1.Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
FlyingWhenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell's colors.Remove five +1/+1 counters from Ramos: Add . Activate only once each turn.
You may look at the top card of your library any time.You may cast artifact spells and colorless spells from the top of your library., Pay 1 life: Exile the top card of your library.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
As Caged Sun enters, choose a color.Creatures you control of the chosen color get +1/+1.Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.