FlyingWhen Shepherd of the Cosmos enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Enchant creatureEnchanted creature gets +2/+2., Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
Enchant creatureEnchanted creature gets +2/+2., Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create a 1/1 blue Bird creature token with flying. You gain 2 life.II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.III — You may put a card you own from outside the...
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Target creature you control fights up to one target creature you don't control.II — Add . Put two +1/+1 counters on up to one target creature you control.III — You gain life equal to the greatest power among creatures you control.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Target creature you control fights up to one target creature you don't control.II — Add . Put two +1/+1 counters on up to one target creature you control.III — You gain life equal to the greatest power among creatures you control.
Enchant permanentWhen Rune of Flight enters, draw a card.As long as enchanted permanent is a creature, it has flying.As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."
Enchant permanentWhen Rune of Flight enters, draw a card.As long as enchanted permanent is a creature, it has flying.As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Put a +1/+1 counter on up to one target creature.III — Exile a creature with the greatest power among creatures target opponent controls.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Put a +1/+1 counter on up to one target creature.III — Exile a creature with the greatest power among creatures target opponent controls.
Choose one —• Destroy all creatures.• Destroy all planeswalkers.Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of spent to cast this spell. ( is mana from a snow source.)
FlashFlyingWhen Glorious Protector enters, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.Foretell
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.As long as you control a Giant, you may cast Glimpse the Cosmos from your graveyard by paying rather than paying its mana cost. If you cast Glimpse the Cosmos this way and it would be put into your graveyard, exile it instead.