Trample, hasteIf you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Trample, hasteIf you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Trample, hasteIf you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Trample, hasteIf you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Trample, hasteIf you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Trample, hasteIf you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Trample, hasteIf you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Trample, hasteIf you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Creatures you control that are enchanted or equipped have double strike.At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.Equipped creature gets +2/+0 and has vigilance.Whenever equipped creature dies, return it to its owner's hand.Equip
Whenever you cast a spell, add . Until end of turn, you don't lose this mana as steps and phases end.Creatures you control can boast twice during each of your turns rather than once.Discard a card: Exile the top two cards of your library. You may play those cards this turn.
Trample, hasteIf you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
MenaceWhenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.: Target player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.: Untap Tergrid's Lantern.
Creatures you control that are enchanted or equipped have double strike.At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.Equipped creature gets +2/+0 and has vigilance.Whenever equipped creature dies, return it to its owner's hand.Equip
Creatures you control that are enchanted or equipped have double strike.At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.Equipped creature gets +2/+0 and has vigilance.Whenever equipped creature dies, return it to its owner's hand.Equip
Flying, hasteWhenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token.Treasures you control have ", Sacrifice this artifact: Add two mana of any one color."
Whenever you cast a spell, add . Until end of turn, you don't lose this mana as steps and phases end.Creatures you control can boast twice during each of your turns rather than once.Discard a card: Exile the top two cards of your library. You may play those cards this turn.
Whenever you cast a spell, add . Until end of turn, you don't lose this mana as steps and phases end.Creatures you control can boast twice during each of your turns rather than once.Discard a card: Exile the top two cards of your library. You may play those cards this turn.
Creatures you control that are enchanted or equipped have double strike.At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.Equipped creature gets +2/+0 and has vigilance.Whenever equipped creature dies, return it to its owner's hand.Equip
Whenever you cast a spell, add . Until end of turn, you don't lose this mana as steps and phases end.Creatures you control can boast twice during each of your turns rather than once.Discard a card: Exile the top two cards of your library. You may play those cards this turn.
Vigilance: Add one mana of any color.Other legendary creatures you control have vigilance and ": Add one mana of any color."At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
MenaceWhenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.: Target player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.: Untap Tergrid's Lantern.
Vigilance: Add one mana of any color.Other legendary creatures you control have vigilance and ": Add one mana of any color."At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
This spell can't be countered.At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.Sacrifice another Serpent: Choose one —• Tap target permanent. Its activated abilities can't be activated this turn.• Koma, Cosmos Serpent gains indestructible until end of turn.
Flying, hasteWhenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token.Treasures you control have ", Sacrifice this artifact: Add two mana of any one color."