Whenever a Swamp you control enters, choose one —• You draw a card and you lose 1 life.• Dread Presence deals 2 damage to any target and you gain 2 life.
TrampleVoracious Hydra enters with X +1/+1 counters on it.When Voracious Hydra enters, choose one —• Double the number of +1/+1 counters on Voracious Hydra.• Voracious Hydra fights target creature you don't control.
TrampleVoracious Hydra enters with X +1/+1 counters on it.When Voracious Hydra enters, choose one —• Double the number of +1/+1 counters on Voracious Hydra.• Voracious Hydra fights target creature you don't control.
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.If a card would be put into an opponent's graveyard from anywhere, exile it instead.
If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.Whenever you tap a creature for mana, add an additional .: Put a +1/+1 counter on each creature you control.
: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)
You may look at the top card of your library any time.You may cast artifact spells and colorless spells from the top of your library., Pay 1 life: Exile the top card of your library.
FlashOther Wolves and Werewolves you control get +1/+1.At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
When Golos, Tireless Pilgrim enters, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle.: Exile the top three cards of your library. You may play them this turn without paying their mana costs.
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Enchantment spells you cast cost less to cast.Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
Enchantment spells you cast cost less to cast.Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.
0: Put a loyalty counter on each red planeswalker you control.0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.−2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
Whenever a Swamp you control enters, choose one —• You draw a card and you lose 1 life.• Dread Presence deals 2 damage to any target and you gain 2 life.
+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn.−3: Target creature you control deals damage equal to its power to target creature or planeswalker.−5: You may reveal a creature card you own from outside the game and put it into your hand.