Flying, trampleWhenever Decadent Dragon attacks, create a Treasure token.Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled.
Flying, ward Sleep-Cursed Faerie enters tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.): Untap Sleep-Cursed Faerie.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.
Whenever one or more artifacts you control enter, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn.Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.
This spell costs less to cast if your life total is 5 or less.Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
When Spiteful Hexmage enters, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Restless Bivouac enters tapped.: Add or .: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
The second spell you cast each turn costs less to cast.Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
Creature tokens you control get +1/+1.Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
When Sentinel of Lost Lore enters, choose one or more —• Return target card you own in exile that has an Adventure to your hand.• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.• Exile target player's graveyard.
Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
TrampleWhen Gruff Triplets enters, if it isn't a token, create two tokens that are copies of it.When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
FlyingWhenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.
, : Tap target creature. This ability costs less to activate during your turn., Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.
TrampleWhen Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn.You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
Menace, trampleAt the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap Devouring Sugarmaw.Create a 1/1 white Human creature token and a Food token. (Then exile this card. You may cast the creature later from exile.)
Skulk (This creature can't be blocked by creatures with greater power.)Ingenious Prodigy enters with X +1/+1 counters on it.At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
Skulk (This creature can't be blocked by creatures with greater power.)Ingenious Prodigy enters with X +1/+1 counters on it.At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.