+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.−1: Creatures can't be blocked this turn.−8: You get an emblem with "Whenever you cast a spell, exile target permanent."
Enchant creatureAs long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.−2: Add for each Mountain you control.−5: You get an emblem with "Mountains you control have ': This land deals 1 damage to any target.'"
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
FlyingWhen Augury Owl enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
FlyingWhenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.