Flying (This creature can't be blocked except by creatures with flying or reach.): Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.
When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.
Cast this spell only after combat.Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.
Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."
FlyingAt the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.