Tap two untapped Elves you control: Add one mana of any color.Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Embermage Goblin enters, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle.: Embermage Goblin deals 1 damage to any target.
Slice and Dice deals 4 damage to each creature.Cycling (, Discard this card: Draw a card.)When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
Whenever a creature deals damage to you, put a gold counter on it.Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)When Aurification leaves the battlefield, remove all gold counters from all creatures.
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
When Tempting Wurm enters, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)