Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)Whenever enchanted creature deals damage, you gain that much life.
HasteWhen Avarax enters, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.: Avarax gets +1/+0 until end of turn.
HasteWhen Avarax enters, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.: Avarax gets +1/+0 until end of turn.
Flying: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
Flying: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
All lands you control become 1/1 creatures until end of turn. They're still lands.Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
FlyingWhenever Rith, the Awakener deals combat damage to a player, you may pay . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
FlyingWhen Aven Fateshaper enters, look at the top four cards of your library, then put them back in any order.: Look at the top four cards of your library, then put them back in any order.
FlyingWhen Aven Fateshaper enters, look at the top four cards of your library, then put them back in any order.: Look at the top four cards of your library, then put them back in any order.