Strive — This spell costs more to cast for each target beyond the first.Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.
Strive — This spell costs more to cast for each target beyond the first.Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
When Scourge of Fleets enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Strive — This spell costs more to cast for each target beyond the first.Until end of turn, any number of target creatures each get +1/+1 and gain ": This creature fights another target creature."
Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
Heroic — Whenever you cast a spell that targets Tethmos High Priest, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Flash (You may cast this spell any time you could cast an instant.)Flying, deathtouch: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Strive — This spell costs more to cast for each target beyond the first.Choose a creature on the battlefield. Any number of target creatures you control each become a copy of that creature until end of turn.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)FlyingYou control enchanted creature.Enchanted creature gets +1/+1 and has flying.