Whenever Port Razer deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.Port Razer can't attack a player it has already attacked this turn.
This spell costs less to cast, where X is the total power of creatures you control.Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Take an extra turn after this one.If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
MenaceWhen Grief enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.Evoke—Exile a black card from your hand.
Equipped creature gets +0/+3.Astral Projection — : Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)Equip
Kicker (You may pay an additional as you cast this spell.)When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
FlashFlyingChampion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)When a Faerie is championed with this creature, tap all lands target player controls.
As long as you control seven or more enchantments, creatures you control have flying and vigilance.Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."