Choose two —• Destroy all artifacts.• Destroy all enchantments.• Destroy all creatures with mana value 3 or less.• Destroy all creatures with mana value 4 or greater.
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.): Target land becomes an Island until end of turn.
FlashWhen Briarhorn enters, target creature gets +3/+3 until end of turn.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When Aethersnipe enters, return target nonland permanent to its owner's hand.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Other Elemental creatures you control get +1/+1., : You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
As an additional cost to cast this spell, reveal an Elf card from your hand or pay .Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
FlyingWhen Marsh Flitter enters, create two 1/1 black Goblin Rogue creature tokens.Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.